Multimedia Technologies

When new technology enthusiasts with interests in two- or three-dimensional computer graphics, visualization, animation, video, and audio product development step into a modern audio and video studio, they are eager to explore the capabilities of the latest equipment available there. Are you curious about what you can create in a studio like this?

If you answered yes, consider choosing  Multimedia Technologies study programme at Šiaulių valstybinė kolegija.

Practical workshops in the studio will become a part of your daily routine. The studio is equipped with two video editing workstations, a sound booth, and video and audio equipment. As you aspire to become a specialist in multimedia technologies, you will learn to select hardware and software multimedia tools to design, develop, integrate, and manage multimedia products.

You can unleash your creative abilities by choosing one of the alternatives - Online Advertising or Computer Animation.

Studies at Šiaulių valstybinė kolegija can be combined with work – both in full-time and part-time mode. Individual needs are accommodated on a case-by-case basis. ŠVK offers a flexible study schedule, i.e. full-time studies carried out following a session schedule.

We consult future students! Contact us at +370 615 97 114,  via email priemimas@svako.lt,  or visit us at the ŠVK central building (Aušros al. 40, room 211, Šiauliai).

 

Why in Šiaulių valstybinė kolegija?

The programme covers audiovisual technologies, multimedia hardware and software, design, integration and management of multimedia products. Elective subjects alternatives are offered in the areas of social technologies, imaging technologies and virtual reality. For the development of practical skills, an Audiovisual Studio has been opened. Students and teachers cooperate with business companies, participate in project activities and create innovative engineering media products.

Further possible career paths

Access to professional activity The graduate after acquiring Professional Bachelor Degree of Computing will be able to work as as a project manager, database administrator, activities processes analyst, user interface developer, tester, multimedia product developer.
Access to further study Upon completion of the study programme studies can be continued at universities in the study programmes of the group of computing study fields. After completion of bridge courses or fulfilling other requirements of the accepting institution, access to the first cycle of university studies.

Study programme information

Mode and duration Full-time – 3 years.
Study Programme national code 6531BX022
Scope of the study 180 credits (ECTS)
Language of instruction Lithuanian
Field of education Engineering and engineering trades
Group of study fields Computing
Study field Informatics Engineering
Qualification degree and (or) qualification to be awarded Professional Bachelor of Computing
Chairman of the Study Programme Committee The Head of Informatics and Electrical Engineering Sciences Department Jovita Urnikienė, email j.urnikiene@svako.lt, tel. +370 41 52 50 98.
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Objectives of a study programme and intended learning outcomes

Objective(s) of a study programme – to prepare a qualified specialist capable to analyse and assess employed audio and video technologies, select multimedia hardware and software, design, create, integrate and manage multimedia products, independently improve qualification and adapt to constant changes in professional activities

Learning outcomes

 
Knowledge and its application 1.To explain the concepts of informatics engineering and fundamental sciences, understand their content, relations and applied solutions related to possible future developments and trends in the field of computing;
2. To explain principles of algorithmization, programming, human-computer interaction, multimedia technologies;
3. To know business, legal and ethical norms and to implement them, ensuring the rights and responsibilities regulated in the activities of the informatics engineering specialists;
4. To apply design, programming, communication and safety knowledge when developing a multimedia product;
5. To explain the structure, operating principles and application of computer and other specialized digital equipment to solve the problems of multimedia technology.
Research skills

6. To identify the problem in the field of multimedia technologies and identify the need for a multimedia product;

7. To perform information and data search, selection and systematization for the justification of the development of the selected multimedia product and its realization possibilitie;

8. To analyze information and data using reasonable criteria and data analysis methods;

9. To assess the suitability of information and data, to interpret the analysis results in a reasoned manner and to foresee the stages of problem solving.
Special abilities

10. To apply optimal informatics engineering methods while solving specialized applied multimedia technology problems;

11. To reasonably select appropriate video, audio, text, graphic means for creation of a multimedia product;

12. To create and improve websites and their components and install multimedia elements in them;

13. To simulate and realize visual content, interactive graphic elements while presenting a company or a product;

14. To create audiovisual content when presenting a company or a product;

15. To carry out testing of a multimedia product based on performance, safety and reliability criteria;

16. To ensure stable operation and development of a developed project;

17. To collect and describe requirements for the development of a multimedia product and prepare specification and project of a product being developed.

Social abilities

18. To communicate professionally in state and foreign languages with professionals on professional topics;

19. To work in a specialist or interdisciplinary group following professional ethics, principles and rules of social responsibility;

20. To develop the competence of independent and lifelong learning;

Personal abilities

21. To work independently and take responsibility for own performance results;

22. To creatively integrate the acquired knowledge and skills in solving the tasks of informatics engineering activities.

Study subjects (modules) and practical training

YEAR I 

YEAR II

YEAR III

Semester I

Semester III

Semester V

  • Basics of Algoritymisation
  • Graphic Design
  • Multimedia Hardware
  • Applied Physics
  • Applied Mathematics
  • Information Technologies
  • Physical Education
  • 3D Graphics
  • Internet Technologies and Corporate Style Creation Practice
  • Design and Modelling of Media System
  • Audio and Video Technologies
  • Digitalm Marketing
  • Sociology / Philosophy of Technology

 

 

  • Course Paper
  • Multimedia Practices
  • Applied Research Methodology
  • 2D and 3D Visualization / Online Animation
  • Virtual Reality Modeling / Virtual Reality
  • Communication Psychology ? Professional Ethics

Semester II

Semester IV

Semester VI

  • Database Management
  • Data Transfer and Management Technologies
  • IT Project Management
  • Internet Technologies
    Computer Graphics
  • Professional English Language / Professional German Language / Professional Russian Language
    Professional Language
  • Civil Safety
  • Audio and Video Technologies
  • Cyber Security
  • Programming
    Economie of Companies and Business Management
    Social Media Technologies / Web Design Technologies
    2D and 3D Visualization / Online Animation
  • Information Security and Law
  • Professional Language
  • Final Practice
  • Human Safety and Ergonomics
  • Final Project

International mobility possibilities

Baltijas Starptautiskā Akadēmija, Latvija; Karabük Üniversitesi, Turkija; Széchenyi István Egyetem, Vengrija; Miskolci Egyetem, Vengrija ir kt.