Multimedia Technologies
When new technology enthusiasts with interests in two- or three-dimensional computer graphics, visualization, animation, video, and audio product development step into a modern audio and video studio, they are eager to explore the capabilities of the latest equipment available there. Are you curious about what you can create in a studio like this?
If you answered yes, consider choosing Multimedia Technologies study programme at Šiaulių valstybinė kolegija.
Practical workshops in the studio will become a part of your daily routine. The studio is equipped with two video editing workstations, a sound booth, and video and audio equipment. As you aspire to become a specialist in multimedia technologies, you will learn to select hardware and software multimedia tools to design, develop, integrate, and manage multimedia products.
You can unleash your creative abilities by choosing one of the alternatives - Online Advertising or Computer Animation.
Studies at Šiaulių valstybinė kolegija can be combined with work – both in full-time and part-time mode. Individual needs are accommodated on a case-by-case basis. ŠVK offers a flexible study schedule, i.e. full-time studies carried out following a session schedule.
We consult future students! Contact us at +370 615 97 114, via email priemimas@svako.lt, or visit us at the ŠVK central building (Aušros al. 40, room 211, Šiauliai).
Why in Šiaulių valstybinė kolegija?
The programme covers audiovisual technologies, multimedia hardware and software, design, integration and management of multimedia products. Elective subjects alternatives are offered in the areas of social technologies, imaging technologies and virtual reality. For the development of practical skills, an Audiovisual Studio has been opened. Students and teachers cooperate with business companies, participate in project activities and create innovative engineering media products.
Further possible career paths
| Access to professional activity | The graduate after acquiring Professional Bachelor Degree of Computing will be able to work as as a project manager, database administrator, activities processes analyst, user interface developer, tester, multimedia product developer. |
| Access to further study | Upon completion of the study programme studies can be continued at universities in the study programmes of the group of computing study fields. After completion of bridge courses or fulfilling other requirements of the accepting institution, access to the first cycle of university studies. |
Study programme information
| Mode and duration | Full-time – 3 years. |
| Study Programme national code | 6531BX022 |
| Scope of the study | 180 credits (ECTS) |
| Language of instruction | Lithuanian |
| Field of education | Engineering and engineering trades |
| Group of study fields | Computing |
| Study field | Informatics Engineering |
| Qualification degree and (or) qualification to be awarded | Professional Bachelor of Computing |
| Chairman of the Study Programme Committee | The Head of Informatics and Electrical Engineering Sciences Department Jovita Urnikienė, email j.urnikiene@svako.lt, tel. +370 41 52 50 98. |
Objectives of a study programme and intended learning outcomes
Objective(s) of a study programme – to prepare a qualified specialist capable to analyse and assess employed audio and video technologies, select multimedia hardware and software, design, create, integrate and manage multimedia products, independently improve qualification and adapt to constant changes in professional activities
Learning outcomes
| Knowledge and its application | 1.To explain the concepts of informatics engineering and fundamental sciences, understand their content, relations and applied solutions related to possible future developments and trends in the field of computing; 2. To explain principles of algorithmization, programming, human-computer interaction, multimedia technologies; 3. To know business, legal and ethical norms and to implement them, ensuring the rights and responsibilities regulated in the activities of the informatics engineering specialists; 4. To apply design, programming, communication and safety knowledge when developing a multimedia product; 5. To explain the structure, operating principles and application of computer and other specialized digital equipment to solve the problems of multimedia technology. |
| Research skills |
6. To identify the problem in the field of multimedia technologies and identify the need for a multimedia product; 7. To perform information and data search, selection and systematization for the justification of the development of the selected multimedia product and its realization possibilitie; 8. To analyze information and data using reasonable criteria and data analysis methods; 9. To assess the suitability of information and data, to interpret the analysis results in a reasoned manner and to foresee the stages of problem solving. |
| Special abilities |
10. To apply optimal informatics engineering methods while solving specialized applied multimedia technology problems; 11. To reasonably select appropriate video, audio, text, graphic means for creation of a multimedia product; 12. To create and improve websites and their components and install multimedia elements in them; 13. To simulate and realize visual content, interactive graphic elements while presenting a company or a product; 14. To create audiovisual content when presenting a company or a product; 15. To carry out testing of a multimedia product based on performance, safety and reliability criteria; 16. To ensure stable operation and development of a developed project; 17. To collect and describe requirements for the development of a multimedia product and prepare specification and project of a product being developed. |
| Social abilities |
18. To communicate professionally in state and foreign languages with professionals on professional topics; 19. To work in a specialist or interdisciplinary group following professional ethics, principles and rules of social responsibility; 20. To develop the competence of independent and lifelong learning; |
| Personal abilities |
21. To work independently and take responsibility for own performance results; 22. To creatively integrate the acquired knowledge and skills in solving the tasks of informatics engineering activities. |
Study subjects (modules) and practical training
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YEAR I |
YEAR II |
YEAR III |
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Semester I |
Semester III |
Semester V |
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Semester II |
Semester IV |
Semester VI |
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International mobility possibilities
Baltijas Starptautiskā Akadēmija, Latvija; Karabük Üniversitesi, Turkija; Széchenyi István Egyetem, Vengrija; Miskolci Egyetem, Vengrija ir kt.